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Macromedia Director 8
Advanced Level Training Course

Courseware Training Manual

1. SCRIPT

SCRIPT BASICS
  • Using Lingo Script
SCRIPT TYPES
  • Using Behaviors Scripts
  • Using Movie Scripts
  • Using Parent Scripts
  • Using Scripts attached to cast members
  • Using Script Statements
  • Using Multiple Syntax

2. BEHAVIORS

LIBRARY PALETTE
  • Using the Library Palette
  • Attaching a Behavior
  • Deleting a Behavior
BEHAVIOR INSPECTOR
  • Using the Behavior Inspector
  • Creating Behaviors
  • Modifying Behaviors
  • Reordering Behaviors
  • Removing Behaviors
  • Altering Behavior Parameters
  • Editing a Behavior

3. BUTTONS

EVENTS
  • Using Events
  • Adding the Mouse Up Event
  • Adding the Mouse Down Event
  • Adding the Right Mouse Up Event
  • Adding the Right Mouse Down Event
  • Adding the Mouse Leave Event
  • Adding the Mouse within Event
  • Adding the Key Up Event
  • Adding the Key Down Event
  • Adding the Prepare Frame Event
  • Adding the Exit Frame Event
  • Adding the New Event
ACTIONS
  • Adding Actions
  • Using the Go to Frame Action
  • Using the Go to Movie Action
  • Using the Go to Marker Action
  • Using the Go to Net Page Action
  • Using the Wait on Current Frame Action
  • Using the Wait until Click or Key Press Action
  • Using the Wait until Key Press Action
  • Using the Wait for Time Duration Action
  • Using the Play Cast Member Action
  • Using the Play External File Action
  • Using the Beep Action
  • Using the Set Volume Action
  • Using the Change Tempo Action
  • Using the Perform Transition Action
  • Using the Change Palette Action
  • Using the Change Location Action
  • Using the Change Cast Member Action
  • Using the Change Ink Action
  • Using the Change Cursor Action
  • Using the Restore Cursor Action
  • Using the New Action

4. TRANSITIONS

TRANSITIONS BASICS
  • Creating Transitions
  • Using Transitions
  • Using Transitions Xtra
TRANSITIONS WITH LINGO
  • Using Transitions with Lingo

5. PROGRAMMING WITH LINGO

LINGO TERMS
  • Using Arguments
  • Using Commands
  • Using Constants
  • Using Events
  • Using Expressions
  • Using Functions
  • Using Handlers
  • Using Lists
  • Using Keywords
  • Using Messages
  • Using Operators
  • Using Properties
  • Using Statements
  • Using Variables
SYNTAX
  • Using Lingo Syntax
CURSOR COMMANDS
  • Using Cursors
  • Changing Cursors
  • Setting a Cursor for a Sprite
  • Using a Bitmap Cursor
  • Creating a Custom Cursor

6. AUDIO

SOUND TRIGGERS
  • Using sound segments
  • Creating Puppet Sound commands
  • Using a Play List
  • Using 'sound Playfile' Command
  • Using Sound-Device Command
  • Using the 'sound Keep Device' Command
  • Using the sound with the Behavior Inspector
SOUND SYNCHRONIZATION
  • Using the most Recent Cue Point Function
  • Using the cue Point Names Property
  • Using the cue Point Times Property

7. WEB INTERACTION

HYPERLINKS
  • Creating a hyperlink using Behaviors
  • Creating a hyperlink using Library Palette
  • Creating a hyperlink using Text Inspector

8. STANDALONE PROJECTOR

XTRAS
  • Using Xtras
  • Using Xtras with the Shockwave Player
  • Using Movie Xtras
  • Managing Xtras
  • Programming Type Xtras
  • Using Basic Xtras
  • Using Headless Xtras
MEMORY MANAGEMENT
  • Using Memory Management
  • Controlling Memory Management
  • Using Purge Priorities
THE PROJECTOR
  • Creating the Projector
  • Using the Projector Options window
  • Setting Default Publish Settings

 


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